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Artist Documentation
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Adding Navigations
Adding Navigations

Adding Navigations

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First Steps
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UI & Interaction
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Interactable Components
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Styles
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Rendering
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PCG
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Creating an Experience

Adding Navigations

Navigations are buttons that allow you to control where a user moves, after they click on a button. For example, if you wish to create a button that takes the user to the start of the experience, or some other place within the experience, this would be the perfect use case.

You can read more about navigations here.

Steps

  1. Open the "Place Actors" tab and go to "Emperia Interactables.”
  2. Drag and drop the "Navigation" type into the scene.
  3. Under the additional properties, select the hotspot that you would like your user to navigate to, after they click on it.
  4. Optional: add a different Style to the button, similar to what's shown here.
Adding navigation interactable to the scene
Adding navigation interactable to the scene
Assigning Hotspot to a Navigation Interactable element
Assigning Hotspot to a Navigation Interactable element

Wrapping up

Congratulations, you now have custom navigations within the experience!

Help & Support

If you have questions, suggestions, or feature requests, please join the Official Emperia Discord channel!

You can find support here through private support tickets or general conversation. You will also have the opportunity to showcase your work and chat with like-minded individuals across industries using Creator Tools, Unreal Engine, those creating immersive experiences, and more!

If you prefer, you can also reach out to us via email.

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On this page

  • Adding Navigations
  • Steps
  • Wrapping up
  • Help & Support