What is it?
PCG, or Procedural Content Generation, is a set of tools designed to streamline the creation process for virtual environments in Unreal Engine.
With PCG, you can efficiently generate landscapes, paths, and assemblies, as well as scatter meshes across your scene to bring it to life.
PCG is a part of Emperia Creator Tools, it comes with various systems, each serving a unique purpose, such as Cut Path, Generate Biome, Generate Multi Biome, Generate Path, Large Assembly, and Scatter On Mesh. These systems are compatible with one another, allowing you to combine their functionalities to achieve your desired results. Additionally, PCG offers features like Mesh Culling, which optimizes performance by controlling the visibility of meshes based on distance.
With PCG, you can effortlessly populate your virtual experiences with few simple steps.
Guides
You can follow these guides in chronological order to set up your virtual experience.
Help & Support
If you have questions, suggestions, or feature requests, please join the Official Emperia Discord channel!
You can find support here through private support tickets or general conversation. You will also have the opportunity to showcase your work and chat with like-minded individuals across industries using Creator Tools, Unreal Engine, those creating immersive experiences, and more!
If you prefer, you can also reach out to us via email.
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