ADDING PRODUCTS
Products define an ‘area’ where a user can click on. It’s a great use case if you have some large area that needs to be clickable, but it does not need any media assets assigned to it.
You can read more about products here.
Steps
- Add a cube or a plane actor to the scene.
- Add a
QuickStitchInteractableComponent
to the added actor. - Set it’s type to be
Product
. - Scale up the plane or the cube to your liking - the bigger the cube, the bigger the click area!
- Toggle
Always Face Camera
on theProduct
to ensure that the click area is always the same size , from all angles.
Wrapping Up
Congratulations! You now have defined a product.