ADDING NAVIGATIONS
Navigations are buttons that allow you to control where a user moves, after they click on a button. For example, if you wish to create a button that takes the user to the start of the experience, or some other place within the experience, this would be the perfect use case. You can read more about navigations here.
Steps
- Add a cube or a plane actor to the scene.
- Add a
QuickStitchInteractableComponent
to the added actor. - Set it’s type to be
Navigation
. - Under the additional properties, select the hotspot that you would like your user to navigate to, after they click on it.
- Optional: add a different
Style
to the button.
Wrapping up
Congratulations, you now have custom navigations within the experience!
Interactable Components
Getting Started