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DEBUGGING
This page describes the tooling that you can use to debug virtual experiences, from the creation process to the virtual experience itself.
Debugging the Tool
The Scene built in unreal can be debugged through the editor utilities built into blueprints.
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Debugging using BP_Hotspot
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Debugging using Interactable Component
Debugging the Experience
The virtual experience can be debugged through the console, and with additional query parameters.
Query Parameters
You can add specific query parameters to debug the experience. Adding ?debug=true
to the URL of the experience, will show you the debug elements, clickable areas and other important information about the experience.
Every virtual experience will have a big click area below the camera. This click area helps with navigation, and is a part of the experience.
Console
The console provides useful information about the experience and problems that arise. At the moment, only Emperia team members can act upon these errors.