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ACTIONS
This document explains how to setup different type of UI Actions in unreal using Emperia 3D Kit.
Getting Started
UI Actions are used to define the action for a clickable element in your application. They provide a way to define the interactions and additional capabilities to the existing Creator Tools Interaction types. This documentation explains the supported Action types
Creating a Action Model Data Asset
To create a Clickable Style Model Data Asset in Unreal Engine, follow these steps:
- Right-click in the Content Browser.
- Go to Miscellaneous -> Data Asset.
- Search for "ActionModel" and select the type.
- Click "Create" to create the asset.
- The ActionModel Data Asset contains configurations based on the event type. By default, it is set to click, but you can change that using the Event dropdown.